Stance Mastery

You are a master of various combat stances, each representing a different aspect of your training. You can seamlessly flow between these stances, adapting to the ebb and flow of battle with grace and precision.

You gain access to a set of combat stances. You can adopt a stance as a bonus action on your turn, and you can then freely switch between stances during the remainder of your turn as if it were an object interaction. You can maintain a stance constantly, however if you wish to change your stance outside of the turn you used a bonus action, you will need to use another bonus action to do so.

No Stance Bonus Description
1 Defensive Stance +1 to AC This stance emphasizes defense and precision, allowing the character to deflect attacks with ease.
2 Offensive Stance +1d4 to damage rolls This aggressive stance focuses on maximizing striking power, delivering powerful blows to overwhelm opponents.
3 Mobile Stance +10 feet movement speed A swift and nimble stance that enhances the character’s mobility, making it easier to navigate the battlefield.
4 Precision Stance Add you Wisdom modifier to attack rolls By attuning to their inner senses, the character gains heightened accuracy in their strikes.
5 Counter Stance Opportunity attacks against you have disadvantage This stance is all about turning an opponent’s attack against them, creating openings for counterattacks.

Revised Grappler

Prerequisite: Strength 13 or higher

You’ve developed the skills necessary to hold your own in close-quarters grappling. You gain the following benefits:

  • You have advantage on attack rolls against a creature you are grappling.
  • You can use your action to try to pin a creature grappled by you. To do so, make another grapple check. If you succeed, you and the creature are both restrained until the grapple ends.
  • You can use your reaction to attempt to grapple a creature that has just escaped your grasp.
  • You can choose to succeed a failed grapple attempt (1/day).