Stats
Features
Backpack
Character Name
Class & Level
Background
Player Name
Race
Alignment
Experience Points
Strength
Dexterity
Constitution
Wisdom
Intelligence
Charisma
Inspiration
Proficiency Bonus
Strength
Dexterity
Constitution
Wisdom
Intelligence
Charisma
Saving Throws
Acrobatics
(Dex)
Animal Handling
(Wis)
Arcana
(Int)
Athletics
(Str)
Deception
(Cha)
History
(Int)
Insight
(Wis)
Intimidation
(Cha)
Investigation
(Int)
Medicine
(Wis)
Nature
(Int)
Perception
(Wis)
Performance
(Cha)
Persuasion
(Cha)
Religion
(Int)
Sleight of Hand
(Dex)
Stealth
(Dex)
Survival
(Wis)
Skills
Passive Perception
Passive Insight
Passive Investigation
Other Proficiencies and Languages
Artificer: All armour & shields, simple weapons,thieves tools, tinkers tools, smiths tools,carpenters tools, History, PerceptionInt: Jewelers tools, Leatherworkers tools,Survival, Persuasion, Expertise in InvestigationEngineer: Alchemists tools, Arcana,Investigation, DraconicLanguages: Common, Draconic, Telepathy
AC
Initiative
Speed
Hit Point Maximum
Current Hit Points
Temporary Hit Points
Total
Hit Dice
Death Saves
Successes
Failures
Attacks & Spellcasting
Name
Bonus
Damage/Type
Equipment
cp
sp
ep
gp
pp
Armour of Invulnerability, Shield +3Molten Bronze ArmourMaceAll-purpose tool (+2)(A) Amulet of the Planes2 Potions of Superior Healing (8d4+8)Amulet of the Astral DreadnaughtWinged Boots of Winding PathCerebral Circlet
Personality
I pepper my speech with the jargon of mytrade, like reorienting the active planevectors into folded dimensions.Ideas are fine, but results are what counts.
Ideals
Science. A rigorous application of logicalprinciples and protocols will lead us towardprogress more surely than any beliefsystem.
Bonds
I have dedicated my life to finding asolution to a scientific problem -trancendence.
Flaws
Nothing is ever simple, and if it seemssimple, I'll find a way to make itcomplicated.
Features & Traits
Advantage on Initiative Cannot be surprised Resistant to non-magical damage Resistant to fire [A] Extra Attack [B] Misty Step 1/long rest [R] Silvery Barbs 1/long rest Darkvision 60' Telepathy 30' Telepathic Shroud Fly 35' +5 to save/check 30'R, 5/LR Ignore 3/4 cover on spell attacks Ignore long range disadvantage Take -5 to hit for +10 damage +2 to saves vs Fear and Illusion Advantage on Stealth rolls Unseen Servant 1/LR Rope Trick 1/LR Leomunds Tiny Hut 1/LR Sanctuary 1/LR Mordenkainens Magnificent Mansion 1/LR Persuasion & Hospitality skills checks +1d8
Character Name
Age
Height
Weight
Eyes
Skin
Hair
Faction
Team Strongth
Background
Rusty was stolen from his parent by the Fey and grew up surviving amongst the Fey in Bluetspur. He met an ex-knight who had lost his memory, and they joined up to make their way to Mordentshire, where they fell in with Van Richten. Rusty's life goal is to find his family, but until then he is forcing back the boundaries of knowledge.
Features
Spell Storing Item (10 x 1-2 lvl) 1/LR +5 cantrip damage 3 Sorcery Points MM: Quickened(2), Subtle(1), Twinned(lvl) Artificer abilities: Magical Tinkering [A]. Affect up to INT bonus objects. Grant one object one power: Sheds light, Relays message when tapped, Emits odor or nonverbal sound, Static visual effect. Ritual casting Infusions: 10 Infuse item: up to 6 items per long rest, Each infusion can only be in one item at a time. Armour can hold up to 4. Infusion: Boots of Winding Path (15' Teleport BA) Infusion: Arcane Focus (+2 spell attack bonus) Infusion: Defence (+2 AC - armour) Infusion: Awareness Helm (adv on init, no surprise) Infusion: Homonculous Servant Infusion: Resistant (psychic - armour) Infusion: Spell Refuelling Ring (+3 levels) Infusion: Specialist Minion Orac
Traits
Infusion: Specialist Minion Zen Magic Item Adept. Attune to 4 items. Crafting takes 1/4 time and 1/2 gold. Specialist: Armourer Prepare INT mod + 1/2 Artificer level spells. Know all artificer spells. Extra Attack Tool Expertise: ProfB doubled for tool ability checks Flash of Genius: +5 to abilitycheck/save within 30' 5/LR Fey touched: +1 Int, Misty Step & Silvery Barbs Sharpshooter: No disadv at long range, ignore 1/2 & 3/4 cover, can take -5 to hit for +10 damage ASI: +1 Str, +1 Cha Bluetspur: +1 Init, +2 vs fear & illusion Background - Izzet Engineer (Ravnica) Armor of Invulnerability Molten Bronze Armour Shield +3 Dragonmark: Hospitality Symbol of Sorcery: +5 cantrip damage Symbol of Sorcery: 4 Sorcery points Twinned (lvl), Quickened (2), Subtle (1) Magic damage reflection 1 in 6. Negate damage 1/day. Vial of Tarrasque acid (16d6 acid damage)
Character Name
Backpacks can hold no more than 30 lbs of gear.
Note weight of items to not exceed the 30 lbs limit.
Note the quantity of items for quick reference.
Your treasure pouch is not part of your backpack so its weight will not count.
Exterior
Bed Roll
Rope
Ammo
Torches
Treasure Purse
Copper
Silver
Electrum
Gold
Platinum
Small Pocket 1
Small Pocket 2
Small Pocket 3
Small Pocket 4
Flap Pouch
Middle Pouch
Main Pouch